Video games validate or negate body perceptions in a way other mediums simply don't. In novels, you gain access into the mind of the man or woman narrating the story. In movies, you look at the characters and the world they inhabit. In video games, you become the character of the story. Projecting yourself into the narrative is the point, especially when custom character creation is such an essential part of so many games--and having a variety of body types becomes important when we all seek to create virtual versions of our flesh and blood selves that can live, die, and live again. And not just virtualizations of idealized versions of our bodies, but depictions of our actual bodies.